So any game can’t be historically accurate, but we are aiming for it to be more historically authentic than ever. There are a lot of things we do which aren’t accurate because it is a game, battles lasting minutes not hours or days for example. It is more useful to talk in terms of historical authenticity than historical accuracy, which never survives past the player getting involved anyway. How historically accurate will Rome II be?Ī. Lastly, if you're interested, here's what Jack Justed from CA said [about historical accuracy a few years ago: As to people noticing that the smaller cities don't have walls while some of them should have at that time period, some people have commented on it, but there haven't been a great many of them in nearly two years, so I definitely wouldn't say "a lot of people actualy notice." Which do you think is easier? Doing something exactly the same as it was done before or creating a new way which requires gameplay testing to see how it plays? It’s believed that players will attempt to take the smaller regions first, and tempt the opposing armies out of their castles to fight on the field. Another goal from this new system is to avoid the relentless siege battles of Shogun 2.The goal is to reduce some of the area micromanagement that occurs in vast empires. Each has a single administration center, into which the surrounding regions report. Regions are now grouped into provinces.I'll refer you to a quote from a thread discussing design goals for Total War: Rome 2. Each iteration is attempted with the goal of having something new to advertise during each release.ġ. They do what ever is the easiest production wise. Saying they take just liberties is absurd. To say people were anoyed by a game mecanic that was used in every game is not logical.ģ. ![]() ![]() Siege battles in Shogun 2 is the same amount as it was in any other tw game. It has the illusion of being new but is in fact already needed.Ģ. (Empire naval combat, Medieval crusades, Shogun 2 honor system etc.). The only time something is added and is actual a good addition, is when it is specific to that era. Each iteration is attempted with the goal of having something new to advertise during each release. I'm going to break down your sentances one by one.ġ. (For instance, the province system is partly in place in TW:R2 due to how frequent siege battles occured in TW: Shogun 2 which annoyed some people.) Their taking some liberties with historical accuracy may annoy you, but I highly suspect most people don't notice. Its ♥♥♥♥♥♥♥ anoying, and never affected them in prior games (Empire, First rome)ĬA changes how the TW games work in each iteration attempting to make the game more fun to play.
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